Edith and the Clock
Duckpool Town Hall clock has lost its 'bong'. “Best Town in Britain” judges are coming to Duckpool so the clock must be working. The only person small enough to fix it is Arfur.
Edith and The Waxworks
Edith and Gramps accept a challenge to spend a night in a haunted Waxwork Museum but Gramps turns out scarier than the waxworks.
Edith and the Chef
A famous chef has gone missing. A weird new cook appears at Duckpool school dinner-hall. Could there be a link?
Edith And The Mummies
Edith has a dream – to win a trip to Egypt in a local museum competition - with the help of Gramps and his great brain.
Edith And The Eggs
Farmer Hutch’s hens are laying square eggs. They are a Duckpool miracle. But this is bad news for the Worms of Duckpool. Edith needs to investigate.
Edith And The Fisherman
Edith and Gramps set off to rescue Arfur Worm who is about to be used as live bait in a fishing contest.
Edith And The Swans
Duckpool Town River has lost its swans. They seem to have been replaced by fabulously rare pink swans. Bird spotters are flocking in. It’s a mystery only Edith can solve.
Edith And The Catapult
Duckpool Castle is holding a fun battle between two teams dressed as knights – but it spells danger for Arfur when he is loaded into a catapult.
Edith and the Aliens
Duckpool is in the grip of an alien invasion and it takes Gramps’ model aeroplane, Arfur Worm’s courage and Pyla dog’s smell to solve the mystery
Edith and the Dog Show
Pyla is entered for the Duckpool Dog Show but it is almost wrecked by a dangerous sausage thief. It's Pyla to the rescue ... or is it?