Superman gets a global “anniversary,” gamers are being recruited into real-world systems, and video games keep chasing a version of realism that doesn’t quite exist. This week, Media Mothership drifts through fandom rituals, game design oddities, and the strange ways fictional worlds start to feel real.
Explore the craft behind Battlefield’s sound design, why pausing a game isn’t as simple as it seems, what Dune: Awakening is doing differently, and how actors like Peter Capaldi and Mark Hamill think about who really owns a character.
This episode was recorded live at Edge Radio 99.3FM studios in Hobart Tasmania, and first aired on 17 April 2026.
For more info on Media Mothership go to https://mediamothership.au/ and https://www.edgeradio.org.au/

Franchises, Fandoms, and the AI Turn
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Media Mothership 30 April 2026
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Franchises, Fandoms, and the AI Turn
1:14:59